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System Design Interview: Core Concepts

Defend a system design out loud under a timer, naming the trade-off an interviewer is grading instead of listing components. For developers who already run production systems and need the vocabulary at hand, not taught from zero. Ninety-six cards in eleven chapters, from scoping the requirements through caching, replication, partitioning, queues and model serving; it drills the room, not algorithms or vendor products.

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Contents

Card 1 of 96

'Design Twitter.' The interviewer stops talking. What is your first move, before a single box is drawn?

Agree the scope out loud: who the users are, the two or three things the system must do, and the scale it runs at. The design is scored against the requirements you name here.

Hints

The first artefact is a list, not a diagram.

Source

Requirements work is the most common written feedback at mid-level and stays top-three at senior (Hello Interview, 'system design requirements'). The ritual is short: functional requirements first (what a user can do), then the non-functional ones that shape the architecture, then the scale. Two or three functional requirements is the right number for forty-five minutes, and saying 'those are the ones I will design for' invites the interviewer to correct you while it is still cheap. Drawing first is the losing move: every box you cannot justify from a requirement is a box you will defend for free.